

- Third age total war 3.2 palantir install#
- Third age total war 3.2 palantir rar#
- Third age total war 3.2 palantir download#
Once that's finally finished (if it stops responding, leave it be: it'll sort itself out.

That will create ANOTHER sub-folder called "mods" and you'll have to do a lot of working around that.
Third age total war 3.2 palantir install#
You do NOT want to install it into the "mods" folder. Do you want the directory to be created," do NOT click Yes: You've done something wrong. If it comes up and tells you "This folder doesn't exist. (Zambezi is the drive I use for storage, deal with it :P) So if you want it to go to this folder, you'd type in something like this: You'll see how it says "Medieval II Total War" up the top. You want it to go to the folder that looks like this: It's just you'll have to click "Yes" several times to various security things.Īnyway, you're up to entering the directory bit in. If you can't be bothered moving it, it's okay. That's by default "C:\Program Files\Steam\SteamApps\common\Medieval II Total War." However, anybody either a) with Vista or b) is sensible will have moved the game directory out of Program Files as Microsoft doesn't want you meddling there. You want this to go to your Steam directory. That's because they haven't bothered updating it for Steam users. It will come up with something funny ranting about SEGA by default. Read the license, click yes, click next, until it comes up with the spot where you want TA to be installed.
Third age total war 3.2 palantir rar#
rar extractor and get the least trustworthy site available (not recommended :P)Ģ) Use 7-zip [3) Use Universal Extractor [Either way, you'll have the files out in no time. To extract it you can do one of three things:ġ) Google.
Third age total war 3.2 palantir download#
This is a rather puny file in the order of 0.1MB, something even MY internet could download in less than an hour. You also want this bug fix [That's the original topic you can read, however this link [has all the files you need. From that you can pick a mirror that DOESN'T require a membership. Then quickly (before the message comes up) click on the "Try another mirror" text at the top right of the popup. Not so! Shut that message, and click on the Download button again. You may get a message saying you need to be a member. They are large files (by my standards :P) totally about 4GB in size that's why you need a decent internet connection. Scroll down, ignore all the marketing :P until you get to the Download Links bit. I hope this gives you some insight into how I conducted the unit speed comparisons and how I arrived at the values, subjective and all.Okay, so you want it but have no clue where to get the files. It is faster than the human archer but not that much faster.

The same case applies for the elven archer and its proximity to the human standard archer and elf melee unit. The elf melee unit is faster than the human melee unit but not as fast as the human missile unit. It is slower.Īn elf melee unit would approach the goal between a human melee unit (4) and a human missile unit (5). An elf melee unit does not run as fast as a human missile unit of 5. However, you did not include a human missile unit (5) in your observation. I would probably make the same observation. You may give the elves a melee speed of 5 and missile speed of 6 since you are only comparing elves with a human melee unit “Beornings” of 4. It’s a subjective and relative observation (no rulers were involved). All human and non-human units ran against the human standard and were compared by their relative distance between each other as they approached the “finish line". Your observations are mostly based on the Elves I believe.Įvery TATW unit was run more than once alongside a human melee and missile unit given a standard value of 4 and 5 respectively. You will have to do many more runs or comparisons to get a better feel of how all TATW units run relative to each other.
